Bugs get patched. Death never has.
Thirteen billion years of runtime, and every build ships with the same ending, cells, stars, empires, you. If this is a rendered simulation, the renderer wastes nothing. So death can't be random failure. It's either a bug the renderer tolerates or a performance budget: entities expiring so the render stays lean. The evidence favors the budget. Death is universal, consistent, perfectly obedient, the signature of policy, not accident. Accidents don't repeat that cleanly. You weren't built to last. You were built to expire on schedule.
What would you do if you knew it was true?
